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Old Jan 19, 2007, 02:17 AM // 02:17   #21
Wilds Pathfinder
 
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Fire: 16
E-Storage: 15

Fireball
Rodgort's Invocation
Meteor Shower
Glyph of Renewal
Arcane Echo
Glyph of Lesser Energy
Fire Attunement
Ressurection Sig

Seems to work pretty well for me. Not too many damage spells, but the possible chains more than make up for that, and energy management is fairly easy.
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Old Jan 24, 2007, 04:23 AM // 04:23   #22
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My build is:

Elemental Attunement {E}
Fire Attunement
Aura of Restoration
Fireball
Rodgort's Invocation
Meteor
Meteor Shower
Sunspear Rebirth Signet
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Old Jan 24, 2007, 03:55 PM // 15:55   #23
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-If the rest of your team is any good, the second metetor shower won't hit anything at all. Echoing MS, or using GoR is a pretty poor idea.


-Runes of Atunement are overkill, and anything above a minor ES rune is as well.

-The mob would have to stay stationary for 8s even to be sure of MS landing, 11s for it to start being worthy of the cost. It's really an awkward spell, more than it ever has been, and the better your team, the worse it is.

If you want cookie-cutter fire builds that are actually worthwhile, go with Searing Flames. If you don't have NF, you might want to look into getting Heal Party and Ether Prodigy.

SF [e]
Glowing Gaze
GoLE
Ressig
Fire Atune
MS, or Fireball
~whatever
~whatever

or

9-10 Healing
15-16 Fire
Rest ES

E-Prodigy [e]
Heal Party
Glyph of Sac
Reschant
Fireball
Rodgorts Invoction
Immolate
~Some other fire skill

Last edited by Katari; Jan 25, 2007 at 12:25 AM // 00:25..
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Old Jan 24, 2007, 11:58 PM // 23:58   #24
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Quote:
Originally Posted by Katari
-If the rest of your team is any good, the second metetor shower won't hit anything at all. Echoing MS, or using GoR is a pretty poor idea.


-Runes of Atunement are overkill, and anything above a minor RS rune is as well.

-The mob would have to stay stationary for 8s even to be sure of MS landing, 11s for it to start being worthy of the cost. It's really an awkward spell, more than it ever has been, and the better your team, the worse it is.

If you want cookie-cutter fire builds that are actually worthwhile, go with Searing Flames. If you don't have NF, you might want to look into getting Heal Party and Ether Prodigy.

SF [e]
Glowing Gaze
GoLE
Ressig
Fire Atune
MS, or Fireball
~whatever
~whatever

or

9-10 Healing
15-16 Fire
Rest ES

E-Prodigy [e]
Heal Party
Glyph of Sac
Reschant
Fireball
Rodgorts Invoction
Immolate
~Some other fire skill
Thank yoooooooooooou.

Although in that last one I'd put in Meteor Shower and Draw instead of Immolate. Well, not really with the new updates, but whatever.
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Old Jan 25, 2007, 03:47 PM // 15:47   #25
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I always bring meteor shower along, but dont tend to use it unless I find a boss because on normal enemies there just isnt really any point. They die way to fast. I use GoR with skills like rodgorts for lots of area dmg. Dont really need glyph of lesser energy with glowing gaze
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Old Jan 25, 2007, 03:53 PM // 15:53   #26
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It all depends on what playstyle you have.

If you love sitting after a fight and telling the party "Wait, I need to regen" then yeah, leave GoLE at home, and spam those 25e spells with no e-managment.

If you like smashing one mob after another with no pauses other than running to the mob itslef, then GoLE, and some form of E-Managment is a good idea.

It seems to me that players with the former playstyle also tend to like stuff like Mending wammos, Breeze-monks, power attack, sundering, flare, echo+MS, etc...
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Old Jan 26, 2007, 09:56 AM // 09:56   #27
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This what I use.

1 Meteror Showers
2 Incendiary Bonds
3 FireBall
4 Flare
5 Aura of Restoration
6 Elemental Attunement [E]
7 Ward of Melee
9 Res Sig if E/Mes or Rebirth if E/Mo

5 in Earth
14 in Fire
14 in Energy Storage
2 or 4 in Protection if E/Mo
My points are something like this.This the normal build I use but for the most part I prefer to use Air as I can do more with Orb than with MS.
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Old Jan 29, 2007, 05:52 PM // 17:52   #28
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Quote:
Originally Posted by Tamriel Cyrodiil

Fire Magic:16 (12+3+1)
Energy Storage:12 (11+1)
((My Ele hasn't done the 2nd attribute point quest from Droks.... are player monks getting dumber??))
Why would you need a monk? THe quest is easy to do even with henchmen. As soon as you get out, I advise you to directly go to the meeting point. You'll see her appearing pretty quickly (about 1-2 minutes). Maybe you need to kill some monsters, I killed 3 before the fight started. The fight following is easy, you should be able to come out of it (take 2 times healer hench/hero and you'll be fine)...
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Old Jan 30, 2007, 01:17 AM // 01:17   #29
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Quote:
Originally Posted by Age
This what I use.

1 Meteror Showers
2 Incendiary Bonds
3 FireBall
4 Flare
5 Aura of Restoration
6 Elemental Attunement [E]
7 Ward of Melee
9 Res Sig if E/Mes or Rebirth if E/Mo

5 in Earth
14 in Fire
14 in Energy Storage
2 or 4 in Protection if E/Mo
My points are something like this.This the normal build I use but for the most part I prefer to use Air as I can do more with Orb than with MS.
That would require using either an ES hat, or a major rune, which is a very bad idea. Oh, and flare is crap.
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Old Jan 30, 2007, 02:45 AM // 02:45   #30
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Flare might be usable, if ANet implements the Flare change.
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Old Jan 30, 2007, 03:06 AM // 03:06   #31
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Quote:
Originally Posted by LightningHell
Flare might be usable, if ANet implements the Flare change.
Not really, there was also a recharge reduction on immolate in that update and massive buffs to all the fire AoE. Flare might be less crappy, but there's still better things to do with your time.
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Old Jan 30, 2007, 04:42 AM // 04:42   #32
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Flare is to fit in where there's nothing else - like if you're not running EProd or SF, for some reason.

I agree, there are better things to do with your time.
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Old Feb 12, 2007, 09:38 PM // 21:38   #33
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Eh? The only Fire AoE that got a meaningful buff was Searing Heat - and I still can't find room for it on my bar.

Oh Dragon's Breath is 5 mana now, see my careface?

Peace,
-CxE
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Old Feb 13, 2007, 03:31 AM // 03:31   #34
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I don't know about cookie cutter, but ... a fun build ...

Fire -16
ES -14
Rest -Wherever.

Elemental Attunement/Energy management of choice.
Mark of Rodgort
Liquid Flame
Fireball
Flame Burst
Flame Djinn's Haste
Aura of Restoration or Glyph of Restoration
Res Skill/Sig

Fire off MoR as enemies swoop in on front line, hit key point enemy using skill with LF, follow up as needed with fireball. If an enemy gets close to you, hit MoR, FB and FDH (note: you should try and stand next to monks, other back liners for this reason). So far it has worked well for me. The key to enduring is energy management. Time your shots to deliver large chunks of damage and burning in the areas that need it, don't just spam spells willy nilly.
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Old Feb 13, 2007, 05:23 AM // 05:23   #35
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What is it with people sacrificing 35 health for 3 energy? There a bloody rune of attunement that gives you 2 for nothing.

I think it really depends where your going and how your doing it. FoW, GoR Meteor Shower can be a good thing if your doing 5man. Otherwise 1 MS should suffice... Knockdown is only really necessary vs monks.
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Old Feb 13, 2007, 05:27 AM // 05:27   #36
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I was using this one the other day:

[skill]Searing Flames[/skill][skill]Glowing Gaze[/skill][skill]Power Return[/skill][skill]Fire Attunement[/skill][skill]Glyph of Lesser Energy[/skill][skill]Meteor Shower[/skill][skill]Arcane Echo[/skill][skill]Resurrection Signet[/skill]

Seemed to work okay for PvE. Fire is obviously at 16, the rest in estorage. I like having an interrupt for those pesky spells that make me die.
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Old Feb 13, 2007, 05:35 AM // 05:35   #37
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Why would you want to echo a spell on a 5 second cast when you have searing flames on your bar?
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Old Feb 13, 2007, 06:39 AM // 06:39   #38
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I hardly ever use it, actually: it's just there for the odd boss that's harder than usual to kill. Honestly, the first 4 are the only skills that get any use except rarely, and even then only the fire ones are used most of the time out of that.

There's just not much to put on my bar except stuff that I really don't need. Oh well. C'est la PvE.

Last edited by Samuel Dravis; Feb 13, 2007 at 06:41 AM // 06:41..
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Old Feb 13, 2007, 04:03 PM // 16:03   #39
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There's a difference between "working" in PvE, and working well in PvE.

If it just "works" the team in general will have few problems, and things will go about as fast as oh, henchies can clear it.

With a good team, echoing MS is useless, because in the 15s it takes for the first hit of that second MS to land, the mob is dead. And if only one hit lands, MS is a waste anyways.

And seriously guys, what's with the major/sup ES runes? No extra second on Ele Atune or Prodigy is worth the HP hit, and the extra energy certainly isn't worth it. Use a minor ES rune if your elite happenes to be EA or Prodigy, and use a vitae rune otherwise.
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Old Feb 13, 2007, 07:57 PM // 19:57   #40
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Here's what I run.
Aura of Restoration
Fire Attunement
Rogart's Invocation
Searing Flames
Glowing Gaze
Meteor
Fireball
Meteor Shower
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